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the architect explains why she thinks the public should be involved in discussions about the built environment, and being female in a male-dominated field.The post interview with alison brooks at the 2017 world architecture festival appeared first on designboom | architecture & design magazine.
At the recent PhotoPlus Expo in New York City's Javits Convention Center, IR founder and publisher Dave Etchells was fortunate to have the opportunity to interview the senior executives behind Sony's impressive Alpha camera line. Three key architects of the company's mirrorless strategy took Dave behind-the-scenes, sharing interesting insights into a development process that's pro
You probably know him best as the straight-faced, beret-topped half of the Mythbusters duo, but Jamie Hyneman has been very busy since the show ended last year. Leading a team of engineers and designers, he's now concocted a prototype that sounds like something you'd see in an ACME catalog: electric shoes. Ahead of the launch of a crowdfunding campaign for the project, New Atlas spoke to Hyne
designboom speaks to camille walala about her recent projects for london design festival, and her colourful plans for the future.The post camille walala interview: the london-based artist whipping colors into shape appeared first on designboom | architecture & design magazine.
the project's architecture references the works of american minimalist sculptors such as sol lewitt and donald judd.The post interview with hani rashid on asymptote’s missoni baia residential tower in miami appeared first on designboom | architecture & design magazine.
The release of Lightroom CC and Lightroom Classic CC—and the untimely death of Lightroom as a stand-alone product that is available sans subscription—has inspired some very strong reactions within the photo community. But even those of us who aren't itching to yell profanities at the folks at Adobe are left with some questions about the future of this software.Enter Dan Watson of Learning Cameras
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation. ...
"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities." ...
designboom spoke with auer about the influences he took from working with liaigre and starck, the collaboration he shares with his own team in paris, and how his exhibition at maison&objet reflects his life and work.The post interview with tristan auer, maison&objet designer of the year appeared first on designboom | architecture & design magazine.
along with the support of designer damian o’sullivan, specialist in object design, the exhibition presents pieces from an in-depth reflection on the history of form.The post interview: michael anastassiades at brussels design september appeared first on designboom | architecture & design magazine. is a social bookmarking place where you can share, find & discuss the best news around on most topics. We focus on hi-tech reviews, gadgets and geekery but we like almost anything that's awesome, appealing and thought-provoking! er6i9ds5mz

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