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Phigames' Phi Dinh writes about how the studio's upcoming Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader. ...
Cultist Simulator devs Alexis Kennedy and Lottie Bevan speak to the highs and lows of designing games around cards, the value of a minimalist interface, and walking the tightrope of indie game dev. ...
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others. ...
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community. ...
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine. ...
Microsoft announced yesterday that its next game in the Halo franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven. ...
Lead developers Simon Deveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project. ...
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it. ...
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer. ...
Game composer Winifred Phillips shares ideas from her GDC 2018 talk, and explores the role spatial delivery can play in music implementation in a virtual reality environment. ...


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