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In this 2019 GDC talk, Motion Twin's Sebastien Benard provides a closer look at how cheating and making player life easier actually made Dead Cells a hardcore game without the rage-quitting. ...
Community management couldn't be more crucial in today's online gaming world. With the right tools and methodologies, you will gain understandings that should help engage players on a higher level. ...
With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan. ...
With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan. ...
Astell&Kern has been striking fear into the wallets of mobile music lovers for a few years now, putting out high-spec portable audio gear with a hefty price tag. And so it is with the company's A&ultima SP2000 flagship, which was launched at High End Munich last week... Continue Reading Astell&Kern launches powerful flagship digital audio player for well-heeled music lovers Category:
In this 2017 GDC session, Immersyve's Scott Rigby explains why it's valuable for developers to have a nuanced understanding of player autonomy.  ...
Adobe announced earlier today that Shockwave will be discontinued, and the Shockwave player for Windows will no longer be available to download after April 9.  ...
In this 2017 GDC talk, game designer Harrison Pink dives deep into the lessons learned creating fully realized characters in Telltale's The Walking Dead, Tales from the Borderlands, and Mafia III ...
The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season. ...
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative! ...


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