Search results for mechanics

"Darkwood was made by three people, and we're all scaredy-cats,† dev Gustaw Stachaszewski. "†œWe find it much more engaging to experience horror that stimulates our imagination." ...
Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play. ...
Independent game dev Lars Doucet (Defender's Quest) says: "Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!" ...
Creative director of Mountains Ken Wong delivers a postmortem of the studio's debut game, Florence. ...
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative! ...
Game designer Raph Koster defines the key measures behind successful player retention, and breaks down the pros and cons of several proven retention mechanics. ...
In this GDC 2017 session, Guerrilla Games' Paul van Grinsven explores the traversal system that allows Aloy to explore the vast world of Horizon Zero Dawn. ...
Upmarket Swiss watchmaker HYT has come up with a watch that should be impossible to read due to the lack of an hour hand, but isn't. In the latest iteration of the company's hydrological horology, HYT's H1 Ghost has a sub-dial for counting off minutes and another for seconds, but the hour hand has been replaced by a retrograde complication that displays the hours via a liquid-filled tube..


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