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See our Nikon Z6 Video Quality First Impressions Last week we had the opportunity to shoot with the new Nikon Z6 for the first time, and aside from a huge gallery of sample images you can peruse, we also captured a lot of video with the camera. Nikon is positioning the Z6 as a more well-rounded camera that is easier for those new to mirrorless to get into, and that meant beefing
In this GDC 2017 session, Plastic's Michal Staniszewski discusses Bound, a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements.  ...
In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games. ...
In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy.  ...
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right. ...
There are very likely more hours of video in the form of camera tips on YouTube than a person could ever watch in their lifetime. But few, if any, of these videos will make you laugh (or cringe) as hard as the most recent video from I Did A Thing.In his latest video, titled 5 Camera Tricks for Cheapskates, Alex spends four-and-a-half minutes sharing a collection of satirical camera tricks you can
The change sees support for all video streaming applications, including Netflix, cut from Nintendo†™s 2006 console.  ...
Cinematographer Casey Cavanaugh of GxAce has published a video detailing the creation of his own Hasselblad XPan, a DIY camera he calls the GX-Pan. "I always wanted an XPan, the anamorphic dream," Cavanaugh narrates in his video. "But it has always been out of my reach, so I built my own."The DIY GX-Pan features a custom machined adapter design to mount an anamorphic lens onto a Hasselblad 500cm
Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.' ...
In this GDC 2011 session, Ubisoft's Nicolas Barbeau and Aleissia Laidacker discuss the AI and animation powering the virtual population of Rome in Assassin's Creed: Brotherhood. ...


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