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In this 2018 GDC session, Weather Factory's Alexis Kennedy discusses the lessons learned while building Failbetter Games, and how those lessons were taken into account when founding a second studio. ...
In this GDC 2018 talk, Guerrilla Games' Daniel Calvert explains how the studio approached the challenges of making characters for Horizon Zero Dawn. ...
After releasing some poorly-lit preview pictures with consecutive GT-R50 announcements, Nissan revealed the car in full at the weekend's Goodwood Festival of Speed. As expected, the striking anniversary-edition GT-R developed in collaboration with Italdesign makes quite a memorable impression when swimming in the full light of day. .. Continue Reading Video: The Nissan GT-R50 makes a big f
Another world record tumbled at Goodwood yesterday, and it was a cracker: the world's fastest mile balancing a car on two wheels. And if that sounds difficult, it wasn't on a straight bit of road. Driver Terry Grant had to take the car up the twisting Hill Climb race track. Just watch!.. Continue Reading Video: Stunt driver sets world 2-wheeling speed record on twisting racetrack Category
In this GDC 2018 presentation, Ubisoft's Jean Guesdon breaks down the evolution behind the Assassin's Creed brand. ...
The Saudi General Commission for Audiovisual Media has banned several video games in the wake of the deaths of two children (though the deaths appear unrelated at this time). ...
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre. ...
In this GDC 2018 talk, Ubisoft's Jason VandenBerghe takes a crack at refining his five domains of play theory to better account for the realities of game design. ...
This weekend, the Goodwood Festival of Speed in Chichester, UK, is hosting its annual hill climb, where sporty cars old and new zip around the Duke of Richmond's estate. This year, an autonomous race car is driving itself around the 1.16 mile track, while visitors to Goodwood also get to sit in the virtual passenger seat for an immersive ride along. Now you can see exactly what that's like
In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusses why building a community around a game in development is a great way to connect with people early on. ...


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