Search results for vr

visible to the naked eye, a 27 inch screen acts as a 3D portal allowing virtual scenes to pop off the screen or recede into the horizon for life-like rides. The post LAYER and saga’s holographic exercise bike immerses riders in VR environments appeared first on designboom | architecture & design magazine.
Nikon Z 28-400mm F4-8 VR hands-onThe Nikkor Z 28-400mm F4-8 VR is the latest addition to Nikon's range of lenses for the Z mount. It's a superzoom lens designed for full-frame cameras that extends from the wide-angle well into the telephoto range.Buy now:Buy at Amazon.comNikon describes it as offering the highest zoom ratio in its class (the likes of Tamron's 18-400mm F3.5-6.3 means there are br
Image: NikonNikon has announced the Nikkor Z 28-400mm F4-8 VR, a superzoom lens with a 14.2x zoom range. Nikon tells us the lens is designed to meet the needs of both photo and video users.Recent Videos!function(n){if(!window.cnx){window.cnx={},window.cnx.cmd=[];var t=n.createElement('iframe');t.src='javascript:false';t.display='none',t.onload=function(){var n=t.contentWindow.document,c=n.createE
apple recently released its vision pro in the US, and first users have already weighed in on the features and functionalities of the VR headset. The post apple’s vision pro VR headset is finally here, now what? appeared first on designboom | architecture & design magazine.
Realistic and immersive as VR gaming may be, it produces feelings of motion sickness in many people. The C-Infinity platform is claimed to keep that from happening, by better engaging the user's body in their avatar's actions.Continue ReadingCategory: Virtual Reality, TechnologyTags: Kickstarter, Gaming, Motion
There are now a number of high-tech gloves that deliver tactile sensations to VR users' fingertips when they touch virtual objects or surfaces. The Phantom glove is unique, however, in that it doesn't cover the fingers, leaving them free for real-world interactions.Continue ReadingCategory: Virtual Reality, TechnologyTags: wearable electronics, Gloves, Haptics, Touch, CES 2024
walt disney imagineering unveils the holotile floor, an omni-directional treadmill floor that follows the gamer’s movement or steps. The post disney’s holotile floor moves any person or object like telekinesis for immersive VR gaming appeared first on designboom | architecture & design magazine.
Researchers found that applying gentle, non-invasive electrical stimulation to the brain during virtual reality training helped budding surgeons to more easily transfer the skills they’d learned to a real-life setting. In addition to training better future surgeons, the approach could help skill acquisition in other industries.Continue ReadingCategory: Medical, ScienceTags: Brain stimulation, Tra
the vibrant projections of 'digital beauty' are marked by pixels, networks, flows, and algorithmic geometries in a multisensory experience. The post luminous strings, drawing robots, & VR installations mark miguel chevalier’s seoul exhibition appeared first on designboom | architecture & design magazine.
sketchup viewer for meta quest VR headsets is targeted at professionals in the fields of interior design, architecture, engineering, and construction. The post trimble & meta heighten the sketchup viewer experience with untethered VR headsets appeared first on designboom | architecture & design magazine.


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