Published News » Videogames

PlayerUnknown's Battlegrounds brought in $712M alone as PC's top paid-game, but free-to-play games still came out on top. ...
Paratopic devs Doc Bufford, Jess Harvey and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways. ...
Ubiquity6 is seeking a Software Engineer to focus on Augmented Reality Multiplayer Networking for its upcoming projects. ...
After January 1st, Steam will no longer run on XP or Vista, and so anyone who owns your games through Steam and runs either OS will have to upgrade. ...
In an interview with Shinesparkers (a Metroid Prime fan community), former technical lead engineer on the first three Metroid Prime games Jack Mathews looks back at his experience developing each title.  ...
In an interview with Rock Paper Shotgun published today, developer Tomas Sakalauskas shares some lessons learned after publishing Human: Fall Flat. ...
At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players. ...
British studio Team 17 is planning to go public on the London Stock Exchange in a move that could see the company valued at £200 million ($284 million).  ...
It's been five years to the day since Naughty Dog released The Last Of Us, and the studio confirms it's now sold over 17 million copies of the game across PlayStation 3 and 4. ...
Here's an early look at what to expect from the exhibitors showcasing classic games and hardware at GDC Retro Play, the interactive space at GDC 2018 dedicated to video game history! ...

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