Published News » Videogames

Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board. ...
In this interview from 2011, Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series. ...
Two Heroes of the Storm designers break down the process behind making minute game changes that have big impacts. ...
In this GDC 2018 talk, Carnegie Mellon University's Jessica Hammer and Broken Rules' Martin Pichlmair share experimental approaches for improving peer feedback on game projects both big and small. ...
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018†™s average expected spend alone is $215. ...
This past weekend I showcased TeleBlast as part of the PAX Australia Indie Showcase. It was an absolutely unreal experience, so I thought I'd share some of the things I learned. ...
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song,, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing. ...
Veteran game industry exec and former professional baseball player Dan Winters has passed away at the age of 55. ...
Indie developer Tom Francis walks through the scope changes that occurred while making Heat Signature and what lessons can be applied to other games. ...
Longtime Pokemon game director Junichi Masuda plans to step aside from the role after the Let's Go games are released. ...

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