Published News » Videogames

Gamasutra spoke with Michal Stawicki, lead game designer and Krzysztof Kwiatek, art director, to learn about surviving in the Amazonian wilderness in Green Hell. ...
Xbox chief Phil Spencer discussed how he would like to fix the Microsoft Store to make game content more discoverable and easy to find. ...
In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy.  ...
Sound designer and composer Brian Schmidt discusses the audio design challenges behind the original Xbox startup sound. ...
Flaregames has laid off a portion of its staff during a restructure that has also resulted in the departure of its CEO. ...
In this blog post, indie game developer Olin Olmstead takes a detailed look at the game mechanics underlying Space Frontier 2. ...
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right. ...
This post looks at how we created an engaging artificial intelligence in our last turn-based strategy title, Conflict0: Revolution. ...
The German government will establish a €50 million ($56.7 million) games fund to help drive the country's creative industry. ...
HTC's standalone Vive Focus virtual reality headset, which initially launched in China, has now been rolled out worldwide.  ...

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