Published News » Videogames

In this GDC 2017 session, Plastic's Michal Staniszewski discusses Bound, a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements.  ...
Jordan Thomas and Michael Kelly, two triple-A industry veterans, drop by the GDC Twitch channel to discuss the production and design of The Blackout Club. ...
Space Harrier designer Yu Suzuki recalls the story of the intentionally-triggered bug that ultimately gave birth to the colorful skies in the 1985 fantasy arcade game. ...
The deal means Jam City now has the rights to create mobile games based on characters and stories from both Pixar and Walt Disney Animation Studios.  ...
Gamasutra spoke with Simon Joslin and Matt Clark about designing the surreal time-manipulation puzzles of The Gardens Between. ...
Owlchemy Labs is committed to ensuring that Vacation Simulator is equipped with a system that allows for players to create authentic versions of themselves using the game's avatar customizer.  ...
In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games. ...
Owlchemy Labs is committed to ensuring that Vacation Simulator is equipped with a system that allows for players to create authentic versions of themselves using the game's avatar customizer.  ...
Dyer's resume includes leadership positions at companies like Sony Computer Entertainment America, Zynga, Eidos Interactive, and more spread across the last 25 years. ...
Nintendo's legal battle against the owners of ROM websites LoveROMS and LoveRetro is coming to an end, and the Japanese console maker has come out on top. ...

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