Published News » Videogames

Veteran game dev Terry Cavanagh (VVVVVV, Super Hexagon) opens up about the design process of his latest game, Dicey Dungeons, and explains how he created and playtested a specific class: the Witch. ...
In this GDC 2018 talk, Warner Brothers Montreal's Osama Dorias draws on his life experience, research, and industry experience to explain the importance of positive Muslim representation. ...
We chatted with Insomniac Games game director Ryan Smith to learn more about the making of Marvel's Spider-Man. ...
YouTube has opted to roll features from the standalone app into its main video platform, something it hopes addresses discoverability issues that showed up in the original YouTube Gaming attempt. ...
Insomniac Games' Ryan Smith is taking your questions at 4:10PM EDT as we play Spider-Man on the Gamasutra Twitch channel! ...
Hot on the...tail...of the recent Steam launch of Super Lucky's Tale, game dev Michael Voeller shares exactly how he created the game's satisfying "swoosh" effect. ...
In addition to the impactful work Mauro did as founder of CEG, he co-founded Myelin Media, a video game publishing company that would go on to release titles on PC and console in over 50 countries. ...
Deus Ex director Warren Spector delivered a keynote about developer success at the Midwest Game Developers Conference, which the Wisconsin Game Alliance has uploaded to their YouTube channel. ...
In this GDC 2018 talk, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique that helped the studio quickly build levels in Titanfall 2's single-player mode. ...
Phosphor is seeking an experienced engine programmer to join a new game team in Chicago, Illinois. ...

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