Published News » Videogames

Though Human: Fall Flat got its start in early access in 2016, the game's publisher notes that the online multiplayer patch released in late 2017 helped to "greatly expand" the game's audience. ...
"There are people [today] saying that a game won't work if it's not a free-to-play battle royale. People really are saying that, and not even tongue-in-cheek. I don't buy that." ...
Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R& D for board games that will utilize Amazon Alexa. ...
Ben Lewis-Evans, lead UX researcher at Epic Games, discusses his work on games like Fortnite and how UX researchers can preserve the roughness of good game design. ...
In this GDC 2016 talk, writers and narrative designers from Rise of the Tomb Raider discuss how they worked together to build the next stage of Lara Croft's adventures. ...
Someone who goes by "GalaxyHaxz" has uploaded what appears to be a reverse-engineered version of the original source code (sans game assets) for Blizzard's pioneering 1996 game Diablo to GitHub.  ...
Armature Studio is looking to bring a Sr. Gameplay Engineer on board at its Texas-based studio to design innovative gameplay systems for an ongoing project. ...
Sea of Thieves broke its three-month sales target in 24 hours with a little help from Game Pass, and a lot of help from streamers.  ...
Rage 2 game director Magnus Nedfors explains how Avalanche and id started collaborating, shedding some light on what he and his team have learned about making open-world games that feel dynamic. ...
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World. ...

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