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In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast into Rainbow Six: Siege. ...
Jane Ng is lead artist at Campo Santo and presented at the NYU Game Center lecture series about the environmental art of Firewatch, discussing how she only created 23 unique trees for the entire game. ...
We talked to the lead developer of Reigns: Her Majesty about the art and business about making weird games about being royalty. ...
Without much pomp and circumstance, Valve has quietly flipped its 'Curator Connect' system live for both developers and curators using the digital distribution platform. ...
With Cuphead reigniting discussions about difficult games it is worth spending some time examining some of the ways in which a game can be difficult. ...
Dynamic Pixels lead designer Nikita Kolesnikov tells Gamasutra a tale of how the small mobile studio scaled up to build a stealth horror game with a terrifying AI -- and what went awry along the way. ...
Update: Patreon has inverted how it collects per-pledge processing fees, a move which has many developers, artists, and creators on the platform worried their low-tier pledges will take a hit. ...
Game designer Rob Baumgarten created The Games Tree, a playable Christmas tree installation on display in London funded through a partnership with Games London and Network Rail. ...
HBO's Colin Foran discusses the development of WestWorld: A Delos Experience, a room scale VR installation. ...
Apple has named seven games and over fifty game developers in its annual 'Best of' app store breakdown. ...

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