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Sony's head of global development Shawn Layden revealed that for every five PlayStation 4s the company sells, one is a PlayStation 4 Pro. ...
Let's talk about the role that mechanics play in adding depth and personality to characters. ...
Planning affects many of the things that make our games special and enjoyable. This post looks into the reasons why, and explains how planning can help make our games more engaging. ...
This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more. ...
Morrowind and Oblivion lead designer served up some practical design tips during our recent Twitch stream. Here's what he had to say. ...
Into The Breach shows how to announce a turn-based tactics game the best way possible. Here's five trailer takeaways that might help devs making their own turn-based tactics trailer. ...
Update "Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible." ...
We take a trip to the red planet and chat with the developers behind Rokh about how their previous development experience drove them to go Early Access. ...
Earlier this month for Global Accessibility Awareness Day the user experience team at Epic Games put together a primer on Game Accessibility to share within the company. Here it is. ...
Kotaku takes a look at Game Freak's internal Gear Project and why the company encourages its devs to pitch, prototype, and develop their own games ideas on company time. ...

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