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Spatialand is looking for a Lead Technical Artist with a skill set that includes some Unity expertise to help shape the future of immersive experiences, global V-Commerce, and interactive media.  ...
XRDC's discounted early registration period has been extended to this Friday, September 8th at 11:59 PM Pacific, so don't miss this fresh opportunity to register now at a discounted rate! ...
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers. ...
In this blog post, I talk about why we always fail to meet our deadlines, why our plans never work out, and how you might try to counter the unknown. ...
An unexpected bug in Sea of Thieves will be patched out tomorrow, but Rare explains how a mistake lead to an unfortunate animation. ...
In this GDC 2018 session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games. ...
We sat down with Ben Esposito, lead developer on Donut County for a chat about making dense yet personal games. ...
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session. ...
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us. ...
This post discusses why you shouldn't let the same people test your game all the time, and how you can find enough playtesters to curate diverse opinions. ...

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