Published News » Videogames

In this post, we'll look at how to create dissolution VFX using custom surface shaders in Unity. ...
Gamasutra discusses unexpected sources of inspiration and the challenges of indie marketing with the director of the striking indie game AER: Memories of Old. ...
Bellevue-based Sucker Punch Productions is looking for focused, collaborative, and professional engineers to implement gameplay features for its upcoming project. ...
Industry artists go over what can make or break a creative portfolio, offering practical advice for artists seeking to improve their work. ...
Warframe developers discuss how the relationship with their community helped to build a collaborative free to play economy. ...
Cut the Rope developer ZeptoLab explains how it brought the classic 'hidden object' genre to virtual reality with its debut VR title, Where's Om Nom?. ...
Steam has named the best selling titles of 2017, giving us a glimpse at the spending habits of its enormous user base and revealing which games brought home the most bacon. ...
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy? ...
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides. ...
"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?" ...

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