Published News » Videogames

In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels. ...
RocketWerkz is looking for someone to design gameplay systems, mechanics, and levels for its game Living Dark, in collaboration with the wider team. ...
No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack. ...
PlayerUnknown's Battlegrounds developer PUBG Corp. has apologized for an in-game helmet design Korean and Chinese players deemed the design to be offensive. ...
In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming. ...
We talked to one of the co-creators of Sleep Tight, an upcoming twin-stick shooter that builds complexity out of some surprising variables. ...
Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc. ...
Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week. ...
The following breaks down some of the lessons I learned working on three games that encourage stealth gameplay and keep it feeling fresh and exciting. ...
Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM (limited time) mode after it was shut down due to errors with its matchmaking system. ...

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