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Though the talk is called Complex Challenges of Intuitive Design, Molyneux says "it's more to do with how we're taking the design of Fable II and radically changing it in Fable III and some of the angst you go through in the design decisions." Of course, those decisions are primarily about simplifying the game. "The whole Fable series was built out of our passion for role playing games," says Mol
"I absolutely fucking hate the iPhone App Store," declared indie developer Tommy Refenes during his segment of the Indie Game Makers Rant at Game Developers Conference in San Francisco this week. Refenes, known for his work on Goo! and the upcoming Super Meat Boy, has philosophical objections to Apple's mobile digital distribution platform. "The majority of people who do anything for the App Stor
At GDC on Wednesday, Electronic Arts COO John Schappert took a break from talking about the continuing importance of disc-based product in order to express disappointment with the legal battle between Modern Warfare developer Inifinity Ward and its parent Activision. "I would just say, I'm sure there are two sides of the story," said Schappert. "[But] I'm disappointed on a couple fronts. ... To t
Tiger Style co-founder Randy Smith (Spider: The Secret of Bryce Manor) delivered the keynote of the Indie Games Summit, encouraging indie developers to embrace a philosophy of immediacy and depth to hasten their popular ascendancy. Opening with a self-deprecating "I do have a worry that this presentation will not live up to expectations or achieve what it could," Smith outlined that his backgroun
As part of a technical talk at GDC's Social Games Summit, Amitt Mahajan, lead developer of Farmville, revealed a number of interesting statistics about the game, including current stats of 32 million players per day. Farmville, a Harvest Moon-like farming social game, is one of Facebook's biggest success stories, earning the small team huge accolades before being purchased by Zynga. The game took
Codemasters has announced Bodycount, a new game under the creative direction of Stuart Black, best known for the Criterion Studios shooter Black -- and which draws inspiration from J.J. Abrams and Lady Gaga. Though Black has been at Codemasters for "two or three years now," he says, he "actually started on a different project, another original IP that's kind of been on the back burner... We start
Looking for a quick guide to some of the best talks at this week's Game Developers Conference, which begins tomorrow in San Francisco? Gamasutra offers up "Your (Brief) Guide to GDC 2010", which lists some of the most exciting talks in both the main conference program and the summits. As the feature notes, "The show's content ranges from talks by storied game developers like Nintendo's Yoshio Sak
Montreal game collective Kokoromi has today announced the six games selected for this year's Gamma IV showcase, the 'One Button Games'-themed extended game jam. The chosen entries will make their debut at the Gamma IV party in San Francisco on the evening of Wednesday March 10th, and will then be shown at the Gamma IV Pavilion on the GDC Expo Floor, with this exhibition held in association with t
A new report from San Jose-based Pearl Research forecast the number of gamers in Vietnam and India to exceed 25 million by 2014, thanks to growing economies and an increasing amount of internet users. Pearl said that in Vietnam, there are over 50 online games on the market, a significant number considering the country's online game market just began gaining traction in 2004, Pearl said. The top o
In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Sledgehammer Games, Crystal Dynamics and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free
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