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"I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands." ...
It's an interesting example of what a game dev might do with the tools tied into AR Studio, which was announced at the company's annual F8 dev conference as part of its new Camera Effects platform. ...
It's a notable move by venerable developer Funcom to propel its intellectual property into another medium of entertainment, albeit one that seems to have been brewing for some time. ...
At GDC 2017, StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of design. ...
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original. ...
A recap of ChinaJoy 2017 from my perspective, looking at how the popular show reflects the current state of Chinese gaming market. ...
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family." ...
Roughly 5 months after laying its long-standing "Battle.net" brand to rest, Blizzard is bringing it back -- although going forward, it would prefer if everyone referred to it as Blizzard Battle.net. ...
"I will probably say less about what we intend to deliver and when," Hinterland founder Raphael van Lierop tells Gamasutra. "Try to avoid setting milestones until we're very, very confident." ...
Eidos Montreal's Clemence Maurer speaks at GDC 2017 about how Deus Ex: Mankind Divided's hub city of Prague was thoughtfully laid out to reward players for exploring its nooks and crannies. ...

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