Published News » Videogames

I talk about why it's better to invest in the depth of a mechanic over having hundreds of mechanics, showing why it's important to give players a chance to learn and grow with the mechanic. ...
"Monolith contains thousands of room layouts, of which you will see about 100 or so in a given run," says Taylor Miller, lead programmer for the game. ...
Starting next month, people who want to sell a game key on G2A will have to provide "detailed information" to buyers (including a name and address) and buyers will be automatically geolocated. ...
Source code for early text adventures created by Magnetic Scrolls has reportedly been recovered after tape cassettes holding the only known backups were baked in a 45-degree (Celsius) oven for eight hours. ...
At GDC 2017, Thumper dev Marc Flury shows how he & fellow dev Brian Gibson shipped the game themselves thanks to strong art direction, constant experimentation, and commitment to simplicity. ...
Almost 80 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're making games. You can learn more in the full (free) report! ...
That means the hybrid console is doing better than the Wii U, which saw sales in the region reach 920,000 in just under four months. ...
Boss Key Productions and Pocketwatch Games have both used to Discord to build vibrant pre-release communities. They share tips and advice on how they get the most out of the chat service. ...
Unity opened its Unity Europe event today with a lengthy keynote that showcased some of the new features coming to the game engine, including a new "smart camera system" called Cinemachine. ...
"All the effects are meant to support the global Typhon design as something, to quote Raphael [Colantonio], 'that does weird shit,'" Prey lead visual designer Emmanuel Petit tells RPS in a new chat. ...

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