Published News » Videogames

Developer Pippin Barr writes about the process of development and specific insights into translating a game between radically different game engines. ...
Developer on Quarantine Circular Mike Bithell explains why the game has a two percent refund rate on Steam. ...
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In this GDC 2018 talk, a panel of game designers go over what problems they wish artificial intelligence could solve for them when making games. ...
This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it was done retroactively after the Steam Link app had been approved by Apple. ...
Speaking at a panel during Digital Dragons this past weekend, designers and artists from studios discussed their opinion on speedrunners discovering ways to skip past certain parts of their games. ...
Daybreak Games, the studio behind free-to-play battle royale game H1Z1, said the game hit 1.5 million players and 200,000 concurrent players just after its open beta launch on PlayStation 4. ...
While Sony previously tried licensed 'pro' PS4 controllers in Europe, the upcoming Scuf controller is the first licensed PS4 gamepad to do away with the DualShock 4's trademark parallel analog sticks. ...
BattleTech game director Mike McCain and Harebrained manager Mitch Gitelman discuss the trade-offs and dev techniques that helped them ship a game that matched promises made on Kickstarter. ...
According to PlayStation boss John Kodera, the possibility of PlayStation embracing portable games may again be a part of the company's future. ...

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