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Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish. ...
this 20 ton structure is anything but stable The post this sand structure by huang yong ping isn’t a castle, but it does weigh 40,000 lbs appeared first on designboom | architecture & design magazine.
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know. ...
'When you're a small, focused game with a small, focused team, getting to put an extra 10-20 percent of your revenue back into development has the potential to produce a much better game later on.' ...
As much as recent high-profile stumbles have been monopolizing coverage, tons of smaller devs have been doing loot boxes for a while now; here, they speak to Gamasutra about what they've learned. ...


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