Search results for visual

In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes. ...
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A. ...
Visual Concepts is looking for someone to develop next-generation tools and engines, with a focus on the interactive layer of the two as a member of its Agoura Hills-based team. ...
Novato, California-based Visual Concepts seeks an experienced software engineer to focus on AI and gameplay development. ...
DJI has teamed up with FLIR Systems to launch the Zenmuse XT2, its newest thermal camera for drones. As with the original XT model launched in 2015, the XT2 captures heat signatures to reveal things otherwise invisible to the naked eye. On-board FLIR MSX tech combines both the heat data and visual data from the camera into a single image for easier object identification.The model features a 12MP
The AI-powered Google Lens feature uses visual recognition to provide information about whatever your smartphone's camera is pointed at. For example, it can identify landmarks, a type of flower, or provide information about a restaurant or other businesses you're photographing.Google first showed of this feature at the I/O 2017 event, then integrated it into the company's Pixel phones, and later
yellow detailing on the sill exteriors, rear wing and front aero blades combines with green brake calipers in recognition of the helmet colors of the legendary brazilian formula one racing driver.The post mclaren presents visual carbon fiber-bodied senna supercar from MSO appeared first on designboom | architecture & design magazine.
industrial light and magic reveal how they created the the award-nominated visual effects for star wars: the last jedi.The post explore behind the visual effects of star wars: the last jedi with ILM appeared first on designboom | architecture & design magazine.
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4. ...
Manchester-based designer Rick Banks has compiled three decade's worth of nightclub graphics into a new book. In a Dezeen exclusive, he picks out five of the most important examples and explains why they were so successful. Read more


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