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"I don't want to be the tree that fell in the forest that nobody heard," the ex-id Software chief says in this chat about why, after years away from games, he's joined Texan indie Nerve Software. ...
"There's very little today you can't do in a game. You just can't do all of it," Howard said during a recent Q& A. "That's a function of technology, but also your own time. Any studio is limited." ...
the objective is to control 100% of the photons and deliver them away from the eye, and position them with precision and nuance toward the pendant’s purpose.The post todd bracher designs an optically optimized, glare-free LED pendant appeared first on designboom | architecture & design magazine.


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