Search results for success

Arihiro Miyake explains how his Coppélia Chandelier helped make his name as a designer in this Dezeen movie, which is part of our Design Dreams series with Dutch design brand Moooi. Read more
Sea of Thieves broke its three-month sales target in 24 hours with a little help from Game Pass, and a lot of help from streamers.  ...
"The traditional approach will try to creep in. [You] need to fight back," says Supercell CEO Ilkka Paananen. "The interesting thing…is that it gets harder and harder the more successful you are." ...
In 2012, Syrp launched one of the most successful campaigns on Kickstarter, earning over $630,000 in investment and surpassing the original goal of $150,000 in just 5 days. At the time, those were absolutely boggling, unheard-of numbers. The Syrp, a small, powerful timelapse and motion control machine, was the first of its kind. A portable, affordable and durable motion capture device simply didn
This post looks at the UX in mobile title Golfclash, and how it leverages 'learning from your opponents' as an effective on-boarding tool. ...
During an analyst Q& A with Nintendo earlier this week, the company expressed uncertainty over the future of the Nintendo 3DS after a successful launch of the Switch. ...
In an interview with Rock Paper Shotgun published today, developer Tomas Sakalauskas shares some lessons learned after publishing Human: Fall Flat. ...
This week, we talked about some of the joys — and pitfalls — of the professional creative life. Your friends don’t get what you do, sometimes you don’t completely “get it” yourself — but when it’s working, the rewards can be glorious. On Monday, Stefanie Flaxman explored the peculiar (and sometimes hard to understand) nature Read More...The post Advice and Resources for Success
In this GDC 2016 session, former Failbetter Games staffer Alexis Kennedy goes over how the company used open publishing techniques to steer themselves away from bankruptcy and toward being financially stable with their game, Sunless Sea.  ...
"Our approach has always been 'hope for the best, prepare for the worst'," says Runner Duck's Dave Miller while reflecting on the development of its surprisingly successful WWII bomber crew sim. ...


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