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Zerolight's Chris O'Connor explains how the automotive industry is taking advantage of virtual reality technology in this Q& A for his upcoming XRDC talk. ...
XRDC speaker Jenna Goldberg explains the value of bringing data to live in augmented reality. ...
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session. ...
Veteran game designer Noah Falstein is speaking about his experiences making games and experiences for the healthcare field at XRDC 2018. ...
Aleissia Laidacker, Brian Schwab, Jeremy Vanhoozer and other longtime game devs who now work at Magic Leap share their advice for devs interested in making mixed-reality games for Magic Leap One. ...
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield. ...
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging. ...
We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass. ...
Epic's Eric Williamson & Zack Estep open up about the pedal-to-the-metal development of Fortnite Battle Royale & how the team pared down Fortnite's systems to make it approachable & quick to play. ...
Voice actor and indie dev Ashe Thurman chats with Gamasutra about casting and directing voice actors for small-budget indie games. ...


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