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Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design. ...
Gamasutra recently sat down with David Guillaume and Carl Pedimina of Ivory Tower to dig the technical aspects of creating an online world that is both massive and extremely detailed. ...
Ractive CEO and former BioWare cinematics director Jonathan Perry talks about the potential of VR in high-stress training. ...
During Magic Leap's inaugural L.E.A.P. Conference in Los Angeles, we sat down with Brian Schwab, director of the company's Interaction Lab, and Aleissia Laidacker, interaction director, to talk about the future of mixed reality. ...
Zerolight's Chris O'Connor explains how the automotive industry is taking advantage of virtual reality technology in this Q& A for his upcoming XRDC talk. ...
XRDC speaker Jenna Goldberg explains the value of bringing data to live in augmented reality. ...
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session. ...
Veteran game designer Noah Falstein is speaking about his experiences making games and experiences for the healthcare field at XRDC 2018. ...
Aleissia Laidacker, Brian Schwab, Jeremy Vanhoozer and other longtime game devs who now work at Magic Leap share their advice for devs interested in making mixed-reality games for Magic Leap One. ...
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield. ...


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