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"The humor of aYakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor. ...
Gamasutra discusses unexpected sources of inspiration and the challenges of indie marketing with the director of the striking indie game AER: Memories of Old. ...
No, we're not apologizing for that pun. ...
Here's a few key quotes from our recent conversation with Outcast: Second Contact lead developer Franck Sauer. ...
Veronica Peshterianu is a producer at System Era Softworks and will be speaking about her work at GDC 2018. Here, she shares a bit about herself, her work, and why producers are so important. ...
Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry. ...
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You're Not Broken: Finding Your Creative Way Through Difficult Times. ...
"We just try to be active everywhere we can, we try to take every opportunity we can with our partners, & that's how we've driven it," Brawlhalla dev Zeke Sparkes says about the F2P brawler's success. ...
"Many Germans believe that Americans want to have a very easy game. But I don't think so. Games like Dark Souls and such are very successful in America." ...
"Call of Duty: WWII used original recordings of historically-accurate weaponry and vehicles, so we wanted to make sure the sound design would be unobstructed by musical elements." ...


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