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"We have a rendering team that specializes in water tech. We even have a dedicated artist for the water. That's his 24/7 job. Water guy. That tells you how much we value that part of our game." ...
Christina Heller will be discussing how leveraging the medium of VR can provide a unique opportunity for patients who experience physical pain and mental tumult of illnesses. ...
"We have to learn from the Chinese market about monetization and retention. Doing games that are free and that people stick with for years, that takes a real expertise." ...
"The 4-player aspect changes the mechanics quite a bit. It's fun to see last minute reversals and stuff in matches that seemed more predictable before." ...
Koji Igarashi, who created and gave name to the 'Igavania' subgenre, discusses designing the perfect jump, the drawbacks of combos, proper game pricing, and why his new game will have a female lead. ...
John Austin (a designer and programmer at A Stranger Gravity) speaks a bit about his work and his VRDC Fall 2017 talk, which will discuss the creation of "grounded" mixed reality experience. ...
Trevor Blom is lead programmer at Vertigo Games and will be at VRDC 2017. Here, Blom gives us some information about himself and his work on Arizona Sunshine. ...
Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR. ...
Microsoft's senior director of product management and planning for Xbox, Albert Penello, told Gamasutra about how the company is positioning the Xbox One X hardware to both developers and consumers. ...
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations." ...


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