Search results for qamp

Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging. ...
We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass. ...
Epic's Eric Williamson & Zack Estep open up about the pedal-to-the-metal development of Fortnite Battle Royale & how the team pared down Fortnite's systems to make it approachable & quick to play. ...
Voice actor and indie dev Ashe Thurman chats with Gamasutra about casting and directing voice actors for small-budget indie games. ...
Learn about this year's tasty roster of IGF Award nominees by catching up on our series of in-depth developer interviews. ...
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.  ...
"The humor of aYakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor. ...
Gamasutra discusses unexpected sources of inspiration and the challenges of indie marketing with the director of the striking indie game AER: Memories of Old. ...
No, we're not apologizing for that pun. ...
Here's a few key quotes from our recent conversation with Outcast: Second Contact lead developer Franck Sauer. ...


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