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Gamasutra looks at how the holistic level design of Prey gives players room to tell stories of their own. ...
In this GDC 2018 session, Those Awesome Guys' Nicolae Berbece talks about how he and his team handled the release of their online party game Move or Die. ...
Virtual reality is great at immersing us in gigantic worlds that seem to go on forever – until you take three steps and bump into the living room wall that you forgot was there. Now, computer scientists have developed a system that can trick you into walking around in circles in the real world, while thinking you're moving longer distances in the virtual world... Continue Reading Eye-track
In wake of the news that Call of Duty developer Treyarch isn't planning on including a campaign mode in Black Ops 4, True Achievements took a look at how many of its users typically play campaigns anyway.  ...
a gamer can game with one hand and one foot or one hand and their shoulder or even one foot and their chin. The post xbox unveils adaptive controllers for players with disabilities appeared first on designboom | architecture & design magazine.
In this GDC 2018 session, EA Sports' Karen Stevens discusses how gameplay without sight is currently possible for many popular EA titles. ...
A recent study published by the Empirical Software Engineering journal examines negative and positive reviews for over 6,224 games left on the Steam platform ...
A lot has changed since Galileo first pointed his telescope at some mysterious bright spots around Jupiter in 1610, a seminal moment in astronomy that fundamentally changed our understanding of the universe. Today do we not only have a much clearer view of those four Galilean moons Io, Europa, Ganymede and Callisto, more powerful telescopes and intrepid spacecraft continue to bring more mo
Paratopic devs Doc Bufford, Jess Harvey and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways. ...
In this timeless article, designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game. ...


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