Search results for molyneux

At the TEDGlobal 2010 Conference in Oxford, Lionhead co-founder and Microsoft Game Studios creative director Peter Molyneux demonstrated the Kinect-based Milo and Kate project. Milo and Kate promises to allow users to interact with a virtual child and his dog via the Xbox Kinect interface. Users can interact with the characters through voice and gesture based communication. According to the BBC,
Rarely do game makers offer specific sales and profit targets for upcoming games, but Lionhead boss Peter Molyneux did just that in an interview with GamesIndustry.biz. "We are driving to sell more than 5 million units and to make a profit in excess of $150 million," Molyneux said. "We have to do that because if a franchise doesn't reach that level it will inevitably wither." At the Game Develope
Game design may have suffered from stagnation in the recent past, but it is now in the midst of far-reaching innovation, argues Lionhead Studios creative director Peter Molyneux, who believes "new genres" will emerge out of the intersection of social spaces, motion control, and emotional intent. "There's a lot of forces all coming together at once," says Molyneux, as part of an extensive Gamasutr
Though the talk is called Complex Challenges of Intuitive Design, Molyneux says "it's more to do with how we're taking the design of Fable II and radically changing it in Fable III and some of the angst you go through in the design decisions." Of course, those decisions are primarily about simplifying the game. "The whole Fable series was built out of our passion for role playing games," says Mol

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