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"Playgrounds are fundamentally multiplayer spaces. They support a wide range of player needs, and they scale along game mode, player count, and player trust," says game designer Andrew Yoder. ...
A very slight and easy change one could implement to an otherwise straightforward approach in street photography (as well as other genres) is to play with shooting from angles other than eye-level. It may an unconscious choice by some people that their perspective doesn’t shift much from their own, so I think it’s important to discuss how even a minor alteration in angle can improve,
Last year's Dezeen Awards winners share the transformative impact the accolade has had on their studios, both in terms of their public profile and their businesses. Read more
When it comes to transporting mountain bikes in pickup trucks, many people choose to place the bikes with their front wheels hanging over the tailgate. The just-released Latchit Rack takes this idea and runs with it, reportedly allowing for both more secure and more efficient transit... Continue Reading Latchit Rack takes mountain bike transport to a new level Category: Bicycles Tags:
Shape Theory is something we're all aware of subconsciously. Here I break down how it can be used for level design, and how it might encourage players to act in certain ways. ...
†œApart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.† ...
Game dev Josh Ge offers a complete rundown of the entire process behind designing and building a new map for the world of sci-fi roguelike Cogmind, and explaining how it integrates with gameplay. ...
Facebook's Ruth Tomandl will give you a thorough look at game production processes as part of the GDC 2019 Game Producer Bootcamp, a full day of talks focused on the art & science of game production! ...
everything below these lines of light will one day be underwater.  The post lines of light mark inevitable sea level rise from climate change appeared first on designboom | architecture & design magazine.
At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman to be intuitive and easy to navigate. ...


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