Search results for lessons

What can be gained from long-term rapid development -- say, making 100 games in five years? Here, we'll condense and sort that experience into 10 compact lessons. ...
In this GDC 2014 talk, DrinkBox Studios' Chris Harvey delves into the development of Guacamelee! from concept to release, discussing all of the difficult decisions made during production. ...
"Embarrassingly, we didn't know anything about crowdfunding when we started our previous campaign," Hidetaka "Swery" Suehiro tells Gamasutra. "So we made a lot of changes." ...
We sat down with SpyParty lead developer Chris Hecker to talk about what he's learned in the many, many years spent making this 1v1 online multiplayer game. ...
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event. ...
Mike Laidlaw, who recently stepped down as creative director at BioWare, took a break from his new consulting firm to talk to GDC about what he's learned about writing and narrative design from his many years with the legendary game studio. ...
One of our developers set out to make his first game during his spare time at Noodlecake. The project was supposed to last a weekend or two. Three years later the game is finally out. ...
At GDC 2018, Ubisoft's Jean Guesdon will share a thoughtful deconstruction of how the brand has evolved -- and share lessons learned with other devs dealing with big, cross-platform game franchises. ...
My name is David Wahlman, and I’m a photographer and videographer for outdoor and active lifestyle industries based in Orange County, California. In this post, I’ll share 5 of the lessons I learned after my first year of business.1. Being Your Own Boss Is Harder Than You Think (and so much better…)There are a lot of things I’m not good at and a lot of shortcomings I have;
"Board games are software that run on people," says game designer Tim Fowers in his GDC 2017 Board Game Design Day talk about the design and development of his co-op heist board game Burgle Bros. ...


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