I like to be very aware of my influencers and the effect they have on my work. When I find that I particularly like an image from another photographer, I will give it a lot of thought before I try and apply any of my analysis to my own images. Photographing people is one of the trickiest things I deal with, especially when making an image with “soul” that features character and energy rather than
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Search results for lessons
One of the questions I am asked most frequently is “how do you make money from street photography?” So far, aside from print sales and teaching courses, the answer has been that I approach street photography as a form of “practice” — a space in which I can experiment with new techniques, work on my style, and rehearse different fast-paced scenarios.This practice can then be applied to any n
Four design lessons which were really obvious to everyone but me
Posted by Ronnie 73 days ago (http://feedproxy.google.com)
Game designer Keith Burgun of Dinofarm Games (100 Rogues, Auro), runs down four game design lessons that may -- or may not -- be obvious to you. ...
Video: Virtual Rick-ality Postmortem: VR lessons learned
Posted by Ronnie 87 days ago (http://feedproxy.google.com)
In this GDC 2018 talk, Owlchemy Labs' Alex Schwartz and Devin Reimer break down the successes, failures, and lessons learned during the development of Rick and Morty: Virtual Rick-ality. ...
ray dinh’s ‘first lessons house’ lets the landscape take center stage
Posted by judy82 90 days ago (https://www.designboom.com)
the project is described as an attempt to get the basics right with a design that responds to its context, as well as the owner's daily habits.
The post ray dinh’s ‘first lessons house’ lets the landscape take center stage appeared first on designboom | architecture & design magazine.
Lessons From Loupedeck on Making It in the Photo Industry
Posted by Kathleen88 90 days ago (http://feedproxy.google.com)
Over the last few years, the photography industry has been growing quite steadily. With the advent of new technologies and price-accessible equipment, more and more people are choosing the photography industry. Smartphones have also played a significant part in the influx of new photographers and creatives.The limited barriers to entry and income potential make the industry very appealing for man
Blog: Lessons learned after making Anodyne with Sean Han Tani
Posted by Ronnie 117 days ago (http://feedproxy.google.com)
Sean Han Tani is a composer, independent game developer, writer and teacher. In a recent appearance on the Game Dev Unchained podcast, he explained what he learned from his debut project, Anodyne. ...
Lessons from Losing a Week of Photos to Memory Card Failure
Posted by Kathleen88 135 days ago (http://feedproxy.google.com)
This article is about how a memory card failure caused a week of photographs to disappear, what I did to try to recover them via software, then physical data services, and the valuable lessons to be learned about memory cards, dual card slots, and backups to prevent such a nightmare scenario from happening.Landscape expeditions can be taxing in the long days of summer, even more so if you are als
Video: Game design lessons worth learning from collectible card games
Posted by Ronnie 148 days ago (http://feedproxy.google.com)
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital. ...
Video: Lessons learned from trying to gamify death
Posted by Ronnie 149 days ago (http://feedproxy.google.com)
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide& Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned. ...
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