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I like to be very aware of my influencers and the effect they have on my work. When I find that I particularly like an image from another photographer, I will give it a lot of thought before I try and apply any of my analysis to my own images. Photographing people is one of the trickiest things I deal with, especially when making an image with “soul” that features character and energy rather than
One of the questions I am asked most frequently is “how do you make money from street photography?” So far, aside from print sales and teaching courses, the answer has been that I approach street photography as a form of “practice” — a space in which I can experiment with new techniques, work on my style, and rehearse different fast-paced scenarios.This practice can then be applied to any n
Game designer Keith Burgun of Dinofarm Games (100 Rogues, Auro), runs down four game design lessons that may -- or may not -- be obvious to you. ...
In this GDC 2018 talk, Owlchemy Labs' Alex Schwartz and Devin Reimer break down the successes, failures, and lessons learned during the development of Rick and Morty: Virtual Rick-ality. ...
the project is described as an attempt to get the basics right with a design that responds to its context, as well as the owner's daily habits. The post ray dinh’s ‘first lessons house’ lets the landscape take center stage appeared first on designboom | architecture & design magazine.
Over the last few years, the photography industry has been growing quite steadily. With the advent of new technologies and price-accessible equipment, more and more people are choosing the photography industry. Smartphones have also played a significant part in the influx of new photographers and creatives.The limited barriers to entry and income potential make the industry very appealing for man
Sean Han Tani is a composer, independent game developer, writer and teacher. In a recent appearance on the Game Dev Unchained podcast, he explained what he learned from his debut project, Anodyne. ...
This article is about how a memory card failure caused a week of photographs to disappear, what I did to try to recover them via software, then physical data services, and the valuable lessons to be learned about memory cards, dual card slots, and backups to prevent such a nightmare scenario from happening.Landscape expeditions can be taxing in the long days of summer, even more so if you are als
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital. ...
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide& Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned. ... is a social bookmarking place where you can share, find & discuss the best news around on most topics. We focus on hi-tech reviews, gadgets and geekery but we like almost anything that's awesome, appealing and thought-provoking! er6i9ds5mz

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