Search results for lessons

In this GDC 2018 talk, Owlchemy Labs' Alex Schwartz and Devin Reimer break down the successes, failures, and lessons learned during the development of Rick and Morty: Virtual Rick-ality. ...
the project is described as an attempt to get the basics right with a design that responds to its context, as well as the owner's daily habits. The post ray dinh’s ‘first lessons house’ lets the landscape take center stage appeared first on designboom | architecture & design magazine.
Over the last few years, the photography industry has been growing quite steadily. With the advent of new technologies and price-accessible equipment, more and more people are choosing the photography industry. Smartphones have also played a significant part in the influx of new photographers and creatives.The limited barriers to entry and income potential make the industry very appealing for man
Sean Han Tani is a composer, independent game developer, writer and teacher. In a recent appearance on the Game Dev Unchained podcast, he explained what he learned from his debut project, Anodyne. ...
This article is about how a memory card failure caused a week of photographs to disappear, what I did to try to recover them via software, then physical data services, and the valuable lessons to be learned about memory cards, dual card slots, and backups to prevent such a nightmare scenario from happening.Landscape expeditions can be taxing in the long days of summer, even more so if you are als
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital. ...
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide& Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned. ...
The easy part of this process is following the seven lessons below. It’s much harder to find a good conversation. The sad truth is, most of us are terrible at holding even a half-decent conversation. We’re in too much of a hurry. We’re too anxious to get our own points of view across, and we Read More... The post 7 Lessons Copywriters Can Learn from Simply Listening to a Really Good Conversation
Game developer Simon Wallner of Austrian studio Lost in the Garden looks back on the nine months between the console and Steam launches of Lightfield. ...
In photographer Thomas Heaton's newest video, he opens by discussing the many wonderful aspects of landscape photography. It allows you to travel and explore, you get to become more involved with nature and the great outdoors and it can be very rewarding and enjoyable. Heaton recently headed north to Scotland for location scouting and a bit of photography. While out in northwestern Scotland


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