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The developers of Seven: The Days Long Gone sit down to share some technical insight into the design of their isometric CRPG. ...
The role playing game veterans who helped make Seven: The Days Long Gone shared some useful advice for their fellow developers. ...
"Gone Home on a space station is not...that's not necessarily bad, but it's not what we're trying to do," Fullbright's Steve Gaynor tells Gamasutra in a recent chat about Tacoma's delay and revamp. ... is a social bookmarking place where you can share, find & discuss the best news around on most topics. We focus on hi-tech reviews, gadgets and geekery but we like almost anything that's awesome, appealing and thought-provoking! er6i9ds5mz

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