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As much as recent high-profile stumbles have been monopolizing coverage, tons of smaller devs have been doing loot boxes for a while now; here, they speak to Gamasutra about what they've learned. ...
CFO of Electronic Arts Blake Jorgensen speaks at the 37th Nasdaq Investor Conference about the percentage of players who spend money on Ultimate Team microtransactions in games like FIFA and Madden. ...
N3twork's Ethan Levy speaks at GDC 2017 about the studio's success with its F2P mobile game Legendary: Game of Heroes, sharing the top 5 lessons its learned during 12+ months of steady growth. ...
Roughly a year after being acquired by a Chinese chicken company, British game studio Splash Damage has quietly made its multiplayer parkour-em-up Brink free-to-play on Steam. ...
The studio that brought us premium AAA games like Spec Ops: The Line explains how they adapted to the different requirements and demands of free-to-play for their combat flight simulator Dreadnought. ...
More than a year after its public debut, Sony's mobile game division is releasing its first game in Japan: a free-to-play spin on Everybody's Golf (or as its known in the West, Hot Shots Golf.) ...
For comparison's sake, last month Sony reported that the total number of PlayStation 4 consoles sold to date was approaching 60 million worldwide. ...
�At the end of the day, the work is the work,� said game designer Margaret Robertson in her talk at GDC today about what she's learned in closing her indie game studio and joining Dots dev Playdots. ...


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