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"We build a strong nemesis, and the goal of the game is to kill him or free the country, we've done that a few times in our games. But when you succeed, you have to leave the game, because there is nothing else to do." ...
creating a space that promotes real social experience in children, NOON encourages a sense of corporeal reality in education. The post TACO presents NOON nursery promoting non-virtual cognitive experiences in children appeared first on designboom | architecture & design magazine.
Electronic Arts announced its financial results today for its fourth quarter of fiscal year ended March 31 2018, reporting a growth in revenue. ...
Proteins are the workhorses of biology, and while scientists have been able to control them in the body, they're too sensitive to be useful in the outside world. Now, a team from UC Berkeley has found a way to keep them alive and functioning in a synthetic environment, and used them to make mats that can break down toxic chemicals...Continue Reading How "out of body experiences" help proteins
The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017. ...
"[Musical scores are] the one part of the game where one vision can come to fruition without too many other things breaking it," explains Night School co-founder Sean Krankel. ...
In this GDC 2014 session, Campo Santo's Sean Vanaman discusses the challenges of creating a narrative experience with the goal of suspending a player's disbelief through gameplay.  ...


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