Search results for doom

The clip appears to have been online for ages, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s.  ...
John Romero, the co-creator of the original Doom, is releasing a spiritual successor to id Software†™s classic first-person shooter in the form of Sigil, a free mod for the 1993 game. ...
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment. ...
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of DOOM in a modern game environment. ...
Fantasy Flight Games' Andrew Fischer and Jonathan Ying walk Gamasutra through their processes for adapting the worlds and systems of games like Fallout and Doom into engaging multiplayer board games. ...
In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM and its implementation. ...
In this GDC 2017 talk, id Software's Jake Campbell explains a few of the techniques used to make the unique animations of DOOM in a modern game environment. ...


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