Search results for doom

Fantasy Flight Games' Andrew Fischer and Jonathan Ying walk Gamasutra through their processes for adapting the worlds and systems of games like Fallout and Doom into engaging multiplayer board games. ...
In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM and its implementation. ...
In this GDC 2017 talk, id Software's Jake Campbell explains a few of the techniques used to make the unique animations of DOOM in a modern game environment. ...


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