Search results for doom

Fantasy Flight Games' Andrew Fischer and Jonathan Ying walk Gamasutra through their processes for adapting the worlds and systems of games like Fallout and Doom into engaging multiplayer board games. ...
In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM and its implementation. ...
In this GDC 2017 talk, id Software's Jake Campbell explains a few of the techniques used to make the unique animations of DOOM in a modern game environment. ...
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR. ...
It's been over a decade since Doom II came out on GBA, but it appears as though the advent of the Switch has inspired Doom publisher Bethesda to bring the game back to a Nintendo platform. ...
At GDC 2017 composer Mick Gordon offers up a behind-the-scenes look at the compositional process, production techniques and creative philosophies that went into scoring the game. ...


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