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Episode 236 of the PetaPixel Photography Podcast.Download MP3 –  Subscribe via iTunes, Google Play, email or RSS!Featured: Photographer and educator, Zach SuttonIn This EpisodeIf you subscribe to the PetaPixel Photography Podcast in iTunes, please take a moment to rate and review us and help us move up in the rankings so others interested in photography may find us.Show Opener:Photographer
As he wraps up work on his fifth Far Cry game, Dan Hay says one of the most important lessons he's learned is not to let previous games interfere with the creative process. ...
In this reprint from the January 2010 issue of Game Developer magazine, Damion Schubert contends that the pursuit of realism can sometimes lead to pretty unrealistic experiences. ...
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic. ...
This week, Stefanie Flaxman and I yielded the floor to a pair of smart gentlemen who we don’t hear from quite as often as we used to. And we featured a writer you haven’t seen on Copyblogger before. Her debut post for us is a must-read for writers who like being able to pay their Read More...The post Killer Resources for Freelancers … and an Option for Those Who Don’t Want
Gamasutra takes a look back on what this intensely personal game about a youthful online romance has to say about the bonds that we form with one another via technology. ...
Instead of searching for the ideal model for a photo shoot, photographers of the future may be able to generate one using artificial intelligence. Neural networks these days can generate portraits of imaginary people.NVIDIA recently published a paper titled “Progressive Growing of GANs for Improved Quality, Stability, and Variation.” GAN stands for “generative adversarial networ
This week's comments update is led by the debate surrounding Snøhetta's plan to overhaul Philip Johnson's postmodern AT&T Building, and the backlash that ensued as a result. Read more
At GDC 2017 Blizzard's Matthew Boehm breaks down how to convey a sense of character in a first-person game. It comes down to answering tricky questions like: How would McCree reload a revolver? ...
Ubisoft's Jason VandenBerghe delivers a passionate presentation about the creative processes that propelled For Honor into production and guided everyone on the team. ...


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