Search results for dev

"We also realized that if we were going to have competitive play, it would need to be supported by a great community," Splatoon 2 producer Hisashi Nogami tells Glixel in a new E3 interview. ...
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and art in games. ...
UPDATE Sparkypants, developer of the free-to-play real-time strategy game Dropzone, has laid off 14 staffers from its studio in Baltimore, Maryland. ...
"If you can feel like you discovered it on your own, that's the Holy Grail," Oxygen Not Included dev Johann Seidenz tells Gamasutra in a chat about teaching players. "That's what makes the game fun." ...
Nearly 2 decades after Blizzard released StarCraft, the game is still being played at a pro level. Why? StarCraft Remastered lead Pete Stilwell shares his thoughts on what makes an RTS game great. ...
"We're starting to see more of a fluid pattern recently," Platinum Games cofounder Hideki Kamiya tells IGN. "We can move people around and it helps us cover our projects with fewer people." ...
"Bethsoft is about not making polish. And I don't mean that in any way negative; there's a level of jazz to what's going on," the veteran game dev and Oblivion/Morrowind lead designer tells Gamasutra. ...
In a brief interview with Game Informer, Nintendo devs Kosuke Yabuki and Masaaki Ishikawa explain how a lot of the game's design stems from wanting to make a 3D fighter with a behind-the-back camera. ...
Morrowind and Oblivion lead designer served up some practical design tips during our recent Twitch stream. Here's what he had to say. ...
The company, founded by game dev veteran Richard Garriott in 2010, seeks to raise $2 million in the next two months as it tries to wrap up work on Shroud of the Avatar. ...


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