Search results for designing

Trinket Studios' Tom Eastman talks to Gamasutra about the ins and outs of game design and making a Match-3 cooking game work (wok?) well as the heart of Battle Chef Brigade. ...
In this GDC 2014 session, Campo Santo's Sean Vanaman discusses the challenges of creating a narrative experience with the goal of suspending a player's disbelief through gameplay.  ...
Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry. ...
Dynamic Pixels lead designer Nikita Kolesnikov tells Gamasutra a tale of how the small mobile studio scaled up to build a stealth horror game with a terrifying AI -- and what went awry along the way. ...
How do you design an imperfect road network to create the perfect rally environment? Well, understanding how we created an acclaimed driving hell in WRC7 might provide some answers. ...
Long before custom-built motorcycles flourished as a market trend, many brands employed one-off designs as promotional platforms for their products. In the DCR-017's case, DNA Filters takes it one innovative step further by designing the whole project around its main produce, the air filter...Continue Reading Designing a café racer around an air filter – the DCR-017Category: MotorcyclesTags:
"I compare RPG Maker to a pencil. With a pencil there are techniques to learn, but compared to the other writing tools, it's the most simplistic one. But you can still create elaborate works with it." ...
On the game's fifth anniversary, take a look back at this chat with Firaxis's Garth DeAngelis about designing opportunities for emergent storytelling and the power of a player's internal narrative. ...
During last week's Save Analog Cameras live broadcast, it was announced that Bellamy Hunt of Japan Camera Hunter (JCH) is working on a new 35mm compact camera project, according to Kosmo Foto. This revelation follows Hunt's recent launch of the JCH StreetPan 120 B&W film, which itself followed JCH's first film launch about a year and a half ago.Hunt reportedly didn't reveal much about the pla
At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief. ...


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