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Phigames' Phi Dinh writes about how the studio's upcoming Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader. ...
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others. ...
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides. ...
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others. ...
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others. ...
the british studio keeps on expanding its 'abyss' collection and materializing ocean depth in wood and glass. The post duffy london’s abyss wall relief introduces the majesty of the deep blue sea to the interior appeared first on designboom | architecture & design magazine.
Adobe Photoshop’s Content-Aware Fill is the current industry standard when it comes to removing unwanted artifacts and distracting objects, but that might not always be the case. Because while Adobe is currently working on an advanced deep learning-based "Deep Fill" feature, NVIDIA just demonstrated its own AI-powered spot healing tool, and the results are pretty incredible.As you can see from th
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video. ...
When astronauts head for Mars, keeping them cool will be a major concern, so a team of mechanical engineers at the Worcester Polytechnic Institute (WPI) led by Jamal Yagoobi is working on a new electrical cooling system that has no moving parts. Already being tested aboard the International Space Station (ISS), the electrohydrodynamic (EHD) cooler uses electrically charged fluids running t
"By designing natively for different input methods, you can bring life to a completely new game design," writes Dandara dev João Brant in this Deep Dive into the game's unique movement system. ...


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