Search results for cities

there will be pain, suffering, beauty and joy as goliaths fall and davids rise.  The post the world cup stadiums that have had the biggest impact on cities and sport appeared first on designboom | architecture & design magazine.
Edugaming startup TeacherGaming has teamed up with publisher Paradox Interactive to bring an educational version of Colossal Order's Cities: Skylines city-building game to classrooms around the world. ...
Our design goal for X-Morph: Defence were destructible environments and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work. ...
Two groups of students from Singapore and Kyoto exchanged photographs of their contrasting cities, before using them as a reference point to design 17 objects representative of the location's character. Read more
Ahead of the premiere of our feature-length documentary ELEVATION, an exploration into how drones will transform urban environments, we've compiled a special-edition newsletter looking at some of the possibilities. Find out more ›
in order to more intelligently reconsider existing materials, matter design and quarra stone posit that architects could learn a great deal from cyclopean construction methods. The post can future cities digest themselves? a case for ‘cyclopean cannibalism’ appeared first on designboom | architecture & design magazine.
Dezeen has launched a trailer for ELEVATION, a forthcoming film exploring how transport, deliveries, construction and architecture will be transformed by drones. Read more
for over a year, MINI has been cultivating this creative space.The post MINI hub installation in madrid rethinks the future of cities appeared first on designboom | architecture & design magazine.
"We're requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen." ...
Let's discuss the basics of urban structure and the three classic city models; a fine way of getting started with imaginary urban planning for your video game cities. ...


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