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Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event. ...
An excerpt from '21 Unexpected Games to Love For The Atari VCS,' exploring why the Atari Video Cube isn't anything like a real Rubik's Cube. It's a lot more accessible! ...
I wanted to analyze Dead by Daylight's emblem system, a recently released scoring system which aims to redefine how players succeed in the game. ...
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk and discusses the notion of presence, and positional audio technologies. ...
A brief discussion of the legal aspects of the recent lawsuit filed by Battleground's creator vs NetEase, one of China's largest largest internet technology companies. ...
A big game needs a big map, and it's safe to say Mafia III had exactly that. Here's how we put it together. ...
Game dev Soren Johnson (Offworld Trading Company) writes about why it's important for game makers to understand what their work inherits from the past. ...
Using value = lerp(value, target, speed) to smoothly animate a value is a common pattern. A trivial change can make it frame rate independent and easier to tune. ...
A look back at my time working for Halo developer 343 Industries and some related growing pains. ...
An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent converting one game into another. ...


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