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We wanted a way for our players to avoid getting stuck while playing. Here's how we tackled that problem... ...
Let's examine the "ideas are cheap" mantra using both Breath of the Wild and Xenoblade Chronicles as examples. ...
An exploratory essay on the influence of romanticism on Dark Souls III, covering multiple artists and aspects and philosophies of the movement. ...
It's been a while since I posted on Gamasutra, but something crazy happened in my studio and I'd like to share this experience with you. ...
Part 1 of 10 in a localization series for aspiring Localization Project Managers. Here, I will share my knowledge of localization having worked for Activision and Sony on over 100 games. ...
After working six months on the remake of Diamond Dash with Unity I can say that I learned quite a bit from engineers at Wooga and through self reflection. ...
The main objective of this blog post is to give you an idea about how to use C# Events in Unity. ...
The main objective of this post is to give a brief introduction to Homing Missiles in Game (2D). A script for Homing missile is also included and explained in the article. ...
What can be gained from long-term rapid development -- say, making 100 games in five years? Here, we'll condense and sort that experience into 10 compact lessons. ...
Choosing a project management tool for your game development process can be overwhelming. There's a whole myriad of options, so where do you start? ...


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