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The idea of combining the handcrafted design of a Zelda title with the procedural generation of a rogue-like may sound like a dream come true, but it's often a challenge too big for most. ...
The top five reasons indie game marketing falls on deaf ears, and how to steer things back on track for your game. ...
Having played Return of the Obra Dinn recently, I was inspired to write about historical settings, exploring themes, co-linear storytelling, and ships - all within the context of the Obra Dinn. ...
Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might benefit from a deeper understanding of the psychology of games. ...
A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully. ...
Dark Roast Entertainment co-founder James Margaris offers 20 pages of thoughts on Artifact cards that begin with the letter 'A'. ...
How we keep an archive of decision-making within the design documentation with the help of a few simple icons. ...
Despite how it has come to define this industry, the study of game design for a lot of people continues to be discounted, and it's time for that to change. ...
The past few months I have been doing research in the level flow and environment design in games like, Uncharted 4 and The Last of Us. This blog will discuss my findings. ...
A strong focus on spatiality can lead to a large variety of interesting situations, incentivize intuitive decision-making and foster depth and emergence. ...


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