Search results for ai

A detailed write up how the new enemy AI works in my game, Dicey Dungeons. I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers. ...
Chinese company Xiaomi's AI Lab has published a new paper detailing an AI network called "DeepExposure" that improves low-quality images through machine learning. "Comparing with other methods," the researchers explained in their paper, "our algorithm can restore most of the details and styles in original images while enhancing brightness and colors."DeepExposure utilizes generative adversarial n
Every year Qualcomm launches a premium mobile processor that usually finds its way into the top Android phones of the next 12 months, and it's just unveiled the Snapdragon 855 system-on-a-chip (SoC) for 2019. Its headline features are 5G connectivity and yet more AI performance boosts... Continue Reading Qualcomm's Snapdragon 855 will bring AI and 5G to the flagship phones of 2019 Catego
This post explained how Massive attempted to diversify enemy encounters in The Division with five factions and 36 unique enemy character types. ...
To make virtual worlds feel more immersive, artists need to fill them with buildings, rocks, trees, and other objects. Creating and placing all those virtual objects quickly adds up to quite a high development time and cost. But now, researchers at Nvidia have taught artificial intelligence systems how to generate and detail new virtual cityscapes, by training neural networks on real video
In the age of big data we often seem to be drowning in a constant torrent of research and information. The massive challenge we now face is how to sort through all the work that has been produced. In an exciting collaboration between computer scientists and cancer researchers at the University of Cambridge, a novel AI system has been developed to help sort through millions of scientific st
While these are just Unity's suggestions, they may help jumpstart some useful conversations within game development teams about how and why advanced AI tools and applications are used.  ...
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment. ...
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of DOOM in a modern game environment. ...
Back in 2012, Bruno Zamborlin revealed a tiny device that could transform any surface into a musical instrument. After some refinement, Mogees launched on Kickstarter in 2014, and again as Mogees Play in 2016. Now Zamborlin has unveiled HyperSurfaces, which taps into the power of AI and machine learning to turn "any object of any material, shape and size" into a user interface... Continue


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