Search results for ages

Let†™s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds. ...
For a medium that revels in depicting heroes, games really aren†™t so hot on depicting myths. Designer David Dunham explains how he's tried to change that with King of Dragon Pass and now, Six Ages. ...
A postmortem about creating Six Ages: Ride Like the Wind -- the spiritual successor to the cult classic King of Dragon Pass -- as a tiny indie studio. ...
Chat with the lead developer of Six Ages, the follow-up to iOS cult hit King of Dragon Pass, at 3PM EDT. ...
We talked to the lead designer of Six Ages and King of Dragon Pass about the unique form of systemic storytelling he's developed. ...
After being inspired by a soda machine in Batman: Arkham Knight, professor Jason Morrissette decided to start cataloguing the different ways video games represent the machines.  ...
TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages. ...


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